How a 14-day sprint actually works

The full fourteen days, from kick-off to store submission. What happens each day, what gets cut, what we need from you, and what usually goes wrong.

The App14 team2 min read

Fourteen days, from a kick-off call to an app submitted to both stores. Here is exactly how those days are spent, including the parts most agencies would rather not show you.

  1. Day 1

    Kick-off and scope

    We go through your goals, your users, and the one job the app has to do. Everything that is not that job goes on a version-two list.

  2. Days 2 to 3

    Design

    Screens, flows, and the look of the thing. You review and revise until you sign off. Nothing gets coded until you have.

  3. Days 4 to 10

    Build

    Front end, backend, accounts, notifications, admin dashboard. You see working builds as they land rather than a reveal at the end.

  4. Days 11 to 12

    Test and fix

    Real devices, real data, edge cases. This is where most of the unglamorous work happens.

  5. Days 13 to 14

    Submit and launch

    Store listings, screenshots, privacy details, and submission to the App Store and Play Store. Then 30 days of support while your first users arrive.

Day one is the day that matters

Almost all the risk in a two-week build is spent or saved on day one.

We spend it deciding what not to build. You come with a list. We work out which single job the app has to do, and everything else goes onto a version-two list. That list is not a consolation prize: it is genuinely useful, because in three months' time real users will have told you which half of it was wrong.

What we need from you

Not much, but the little we need is non-negotiable.

Your side of the sprint

  • One decision-makerSomeone who can say yes without going away to ask three other people.
  • Four to six hours across the fortnightKick-off, design review, a mid-build check, and final sign-off.
  • Your contentLogo, brand colours if you have them, any copy or product data that has to be in the app.
  • Account accessApple and Google developer accounts, or the go-ahead for us to set them up in your name.
  • A reply within a working dayDuring a fourteen-day build, a three-day wait for feedback costs a fifth of the sprint.

What usually goes wrong

Honest answer, from projects we have actually run.

Design review slips. This is the big one. If day three's review lands on day six, build time is cut by three days and something has to come out of scope to compensate.

Store review timing. Apple's review usually takes a day or two, and occasionally longer over a holiday period. We submit on day twelve to leave room, but the final approval is not ours to control.

Late content. A build waiting on product photos or menu data has nothing to do with engineering and stops the sprint just as effectively.

Scope pressure late on. Around day eight, someone always remembers something. The answer is nearly always the version-two list, and it is nearly always the right answer.

After day fourteen

Your app is live, and you get thirty days of support included. That window exists because the first month is when real users find the things nobody predicted, and you should not be paying extra to fix those.

You also own everything: the source code, the repository, the developer accounts, the store listings. If you want a different developer to take it from here, nothing stops you.

Common questions

How much of my time does a sprint need?

About four to six hours across the fortnight. A kick-off call on day one, design review on day three, a mid-build check, and sign-off before submission. Miss the design review and the whole thing slips.

What happens if we're not finished on day 14?

We finish. Scope is fixed on day one precisely so the date does not have to move. If something outside our control delays it, such as a slow store review, we tell you as soon as we know.

Can I add features mid-sprint?

Not without something else coming out. Fourteen days is a fixed container. We keep a version-two list, and adding to it costs nothing.

Ready to pick a sprint week?

Tell us what you're trying to build and we'll tell you honestly whether a 14-day sprint is the right way to do it.

Full refund any time before we start work.

About the author

The App14 team · Design and engineering, Appetite Studio

App14 is the 14-day app sprint run by Appetite Studio, a London-registered design and engineering studio. We design, build, and ship production iOS and Android apps in two weeks, at a published fixed price. Everything we write here comes out of work we have actually delivered: the prices are our real prices, the timelines are our real timelines, and the limits are the ones we genuinely hold to.

Our articles are drafted with AI assistance and reviewed by the App14 team before publication. The prices, timelines, delivery record, and client outcomes described are our own.

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